How To Make a Roulette Computer

This section and following pages explains how most roulette computers work. I explain in detail what roulette computers must do to beat older wheel designs, and what they must do to beat modern wheel designs. You will find this information invaluable if you intend to make your own computer. It will also help you understand why a basic computer is inadequate in modern casinos.
 
I suggest start with the Hardware page then click the link at the bottom of each page to proceed to the next page.

The Hardware

Hardware: What hardware do you need? What are good and bad choices and why?

The Mathematics and Algorithms

Mathematics: This explains in detail how almost all roulette computers work at the most elemental level. Almost all roulette computers use the same basic algorithm, but every roulette computer seller claims their device is best. Learn the facts for yourself.

Managing Ball Deceleration

Ball deceleration: The ball’s true deceleration is very complex and difficult to model, but an accurate model is needed to beat modern roulette wheels.

Calculating Ball Bounce

Ball Scatter: When the ball loses momentum and falls from the ball track, what factors affect how it will bounce? Is it really unpredictable? Can we really assume it will bounce the same way enough of the time? To what degree can we predict the bounce?

Getting Early Predictions

Early predictions: How early do you need predictions? What problems are associated with getting early predictions? Which devices really get the earliest predictions without losing accuracy, and why?

Avoiding Detection

Avoiding detection: How can you continue to win without being banned? Which devices guarantee that you’ll be caught, and why?

Practicality & Quick Application

Practicality: How long do they take to use? How easy are they to use? Which devices are most practical and why?

How to Test

Testing: how to test the design and effectiveness